DeadSignal v1 - UT2004
========================

Purpose
-------
When a human player dies, DeadSignal covers the local player's screen with
animated TV-style static/scramble until that player respawns.


Files
-----

System\DeadSignal.int
System\DeadSignal.ini



Dedicated server:
  Add:
  ?Mutator=DeadSignal.DeadSignalMutator

If chaining mutators, comma-separate them in the normal UT2004 way.

Configuration
-------------
[DeadSignal.DeadSignalInteraction]
bEnabled=True
bShowSignalLost=False
OverlayAlpha=0.900000
NoiseBlocks=110
HorizontalBars=18

